package demo7_Particle
{
import starling.core.Starling;
import starling.display.Sprite;
import starling.events.Event;
import starling.events.Touch;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
import starling.extensions.ParticleDesignerPS;
import starling.textures.Texture;
/**
* ...
* @author Ray Cheng
*/
public class ParticlePage extends Sprite
{
[Embed(source = "../../bin/particle/particle.pex", mimeType = "application/octet-stream")]
private static const ParticleXML:Class;
[Embed(source = "../../bin/particle/texture.png")]
private static const ParticleBmp:Class;
private var _container:Sprite;
private var _particle:ParticleDesignerPS;
public function ParticlePage()
{
this.addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
creat();
}
private function creat():void
{
_container = new Sprite();
_particle = new ParticleDesignerPS(XML(new ParticleXML()), Texture.fromBitmap(new ParticleBmp()));
_particle.emitterX = 200;
_particle.emitterY = 200;
_container.addChild(_particle);
addChild(_container);
Starling.juggler.add(_particle);
_particle.start();
//--增加觸點互動
stage.addEventListener(TouchEvent.TOUCH, onTouch);
}
private function onTouch(event:TouchEvent):void
{
var touch:Touch = event.getTouch(stage);
if (touch && touch.phase != TouchPhase.HOVER)
{
_particle.emitterX = touch.globalX;
_particle.emitterY = touch.globalY;
}
}
}
}
2012年12月26日 星期三
Starling 粒子特效 ParticleDemo
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